DAGGER WULF
Dagger Wulf
Dagger Wulf is a demake of Sabre Wulf by @p01 for #pico1k
Storyline and controls
Explore the jungle using the arrow keys to find the 4 pieces of the amulet of the wulf, and return them safely to your hut.
Watch out for the fierce creatures that lurk in the woods.
Press X to swing you dagger and fend them off!
Good luck!
Source code
-- dagger wulf - a sabre wulf demake -- by @p01 for #pico1k 2023 -- generate sprites and map for y=0,62do for x=0,79do -- draw sprites -- 1 = grass -- 2 = palm tree -- 3 = rocks -- 4-7 = amulet pieces -- 8 = spider? -- 9 = player -- 10 = hut sset(x+8,y%7,"0x"..( "0000000003bbbb00dd505d50000000000000000000a0aaaaaaaa0a0000288820000ccd0000a9a900000000003bbb3bb0dd50dd5000000000aaaa000000a0a0a0aaaa0a00028888200ccccd000aaa9a9000000000b32bb3b0555055500000aaaaa00aa00000a0000aaaaa0a000288822000a4acc0aaa999a900000100b042b3b000000550000aa0000a00a00000a00aaa0000aa0088822220000aa0000a4004a0001001000022b0b05dd50000000a00a00aa0a00000aa0000aaaaa0002828208000a88a00a400004a0001000004422000dd550d50000a00aaaaa0a000000aaaaaa000000088808080000880000400004000000000044420005555055000aa00a0a0a00a000000000000000000020080000044040004000040" )[x+1+y%7*80]) -- pick room tile out of -- 9 prefab rooms i= ("222022222002222200002000000020000022020002222022200002222000002222020200002000022202202000222202222220222220002220000020020200200020020222222000022222022220000022000002000000020000022000002222022200000222200222022000000000200000020022222200002222000000222220200000000220220000000022200220000022000002202220020200000000220002002000222202000000222202222000002202220200200002022202200000222202222220222200020220222000020000202022220000022220000") [(x\7+y\7*2)%9*49+x%7+y%7*7+1] -- wall the whole map if(x*y<1or x==62or y==62)i=2 -- draw map if(x<=62)mset(x,y,i+rnd(2)) end end -- health ph=0 -- beasts table beast = {} -- move entity if possible function clear(d) yy=z.y+sin(d/4) xx=z.x+cos(d/4) if(mget(xx,yy)\2!=1)z.x,z.y,z.m=xx,yy,true end ::_:: -- graphic mode 3 - 64x64 poke(24364,3) -- wave dagger b❎=btnp(❎) -- wait frame and cls ?"⁶1⁶c" -- when no health -- intro screen if(ph<1)then -- reset count of amulet pieces -- reset hit pp=0hit=0 srand() -- reset amulet pieces mset(3,3,4) mset(62-3,3,5) mset(62-3,62-3,7) mset(3,62-3,6) -- reset hut mset(31,31,10) -- draw grass and reset beasts for x=0,62do p={x=32;y=32} beast[x]={x=rnd(60)\1;y=rnd(60)\1,h=1} spr(1,x,rnd(124))spr(4,32-8,32,2,1)spr(6,32-8,32+8-1,2,1)end -- draw title and co ♪ ?"⁶w⁶td𝘢𝘨𝘨𝘦𝘳\n`w𝘶𝘭𝘧",8,8,8 ?"@𝘱01 #𝘱𝘪𝘤𝘰1𝘬",8,58,5 ?"❎ to start⁷szdagerwf",10,50,t()*62 -- if dagger -> start game if(b❎)ph=5 else -- if some health -- game loop -- reduce hit intensity hit*=.9 -- draw the move map(0,0,4-p.x\7*56-hit\1*sin(rnd()),4-p.y\7*56,64,64) z=p z.m=b❎ -- play dagger sounds ♪ if(b❎)?"⁷ce" -- play hit sound ♪ if(hit>1)?"⁷i6c" -- move the player if(btnp(➡️))clear(0) if(btnp(⬆️))clear(1) if(btnp(⬅️))clear(2) if(btnp(⬇️))clear(3) -- draw the player spr(9,4-p.x\7*56+z.x*8,4-p.y\7*56+z.y*8,1,1,t()%2>1) i=mget(z.x,z.y) -- pick up a piece of amulet? ♪ if(i\4==1)pp+=1mset(z.x,z.y,0)?"⁷szc-g" -- reached the hut with -- full amulet! ⌂♪ if(i*pp==40)?"well done⁷szdagerwf",14,19,10 -- beast loop for x=0,62do z=beast[x] -- if it's alive -- draw it -- if the player moved -- move randomly -- if it touches the player -- die if the player used the dagger -- else hit the player if(z.h>0) spr(8,4-p.x\7*56+z.x*8,4-p.y\7*56+z.y*8,1,1,(x+t())%2>1) if(p.m) clear(rnd(4)\1) if(p.x==z.x and p.y==z.y) if(b❎) z.h=0 else hit=2 ph-=1 end -- draw health and -- number of pieces of amulet ?ph.."웃 ◆"..pp,1,2,0 ?ph.."웃 ◆"..pp,0,1,0 ?ph.."웃 ◆"..pp,2,1,0 ?ph.."웃 ◆"..pp,1,1,t()*62 end goto _
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | Mahtieu 'p01' Henri |
Genre | Adventure |
Tags | Demake, Exploration, PICO-8 |
Comments
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Nice game!!! It takes me back to the era of the legendary Ultimate Play The Game. Not only are the graphics superb, but the map design is excellent as well.